![]() On the other hand, the gameplay is a bit lacking at times. The core story here is solid, telling of a disgraced leader, who needs to regain his group’s fortune, a woman who has a prized skill, and a universe that has overgone multiple turmoils. It looks like a side-scrolling action game, but the core of the game is the story and resource management. Opus: Echo of Starsong can be hard to place a finger on. Overall, a game i would suggest anyone to play for how beautiful it is but would also suggest to either avoid the 100% or be really perfectly organized keeping a small list of key places or item requirements to not miss them by mistake and what should have been an easy NG+ to gather your remaining items now ooks more like an entire different playthrough. and if unlucky you, you decided, like me, to do this after finishing the game the 2nd time, on your speedrun dedicated where you focused on not losing time looting, upgrading your ship and getting resources anywhere then you end up in situation where in certain events you have to do a dice roll above 9, and your dice goes from 1 to 10, where in a normal run your dice is godlike, going up to 20 almost with good items. when you are done with game you are given the opportunity to replay a chapter, so you spawn at the beginning of the chapter, with what you had when you started the chapter, and since most items are missable due to the requirement being accessible only once when you enter a specific location/talk to a certain person and then you can't access that dialogue anymore for the save, you end up finishing the game while missing some stuff and having to replay the whole chapter from start to needed item with a barely upgraded ship and no location discovered so you literally need to replay almost the entire chapter with all missions to get to where you need. Now achievements talk: most achievements are pretty straightforward and don't require much effort, HOWEVER, those reguarding finding All _ such as All Locations or Items are stupidly stupid. The musics are great though most of the time they fit a bot too well and i simply don't even notice them anymore, the art is like a yassified visual-novel, which i really liked here, more than in most other VNs, the atmosphere is what i wanted to see in this kind of game, somewhat simple but immersive, got attached to most characters really quickly which is always appreciated in a dialogue driven game. Your scanner then 'rolls' and the higher number wins, meaning you may escape with no collision or cost.The game is absolutely beautiful, i enjoyed every second of it in my normal and blind walkthrough, installed the game with no expectations, simply liked the cover and thought "ight, i'm in" and spent the whole night on it exploring every single place i could at the time reading every dialogue which i rarely do and overall finding myself really invested into the game dropping a little tear at some point. It activates a chance minigame that pits your scrambler's number range against a fixed challenge number. Using the signal scrambler is the potentially riskier option, but may avoid any damage at all. They're more an opportunity to earn rewards and memories, along with shaping how you envision Jun and Eda's histories.Ĭhoices in encounters with pirates and other groups looking to attack rely on the mechanic of either the resilience of your ship (level of armor plating) or your ability to scramble signals. The choices that occur in the optional explorations are similar, having little impact on how the characters interact. In the same way, losing your life takes you to your last autosave as Jun, now elderly, clearly recalls that that is not what actually happened. The main plot itself proceeds along one path, and shouldn't cause you to overthink the choice. The choices in the main narrative path are generally about how the characters interact in the moment, along with the potential to earn us resources and memories to unlock. ![]()
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